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Gamer Crit

Medieval Moves: Deadmund's Quest Review

Medieval Moves: Deadmund's Quest Review
Review

Medieval Moves: Deadmund's Quest Review
Review

Medieval Moves: Deadmund's Quest


Release Date:Nov 2011
IGDB Rating:6.3/10
Published:2 months ago
4/10
Meh-tastic
Medieval Moves: Deadmund's Quest is a motion-controlled game that takes players on a quest through a medieval-themed world. Unfortunately, the game falls short in many aspects, making it a disappointing experience for players.

One of the main issues with Medieval Moves: Deadmund's Quest is the motion controls. While the idea of using motion controls to swing a sword or shoot a bow and arrow may sound exciting, the execution in this game is lackluster. The controls are often unresponsive or inaccurate, leading to frustration and a lack of immersion.
Medieval Moves: Deadmund's Quest screenshot 1

Another problem with the game is its lack of depth and variety. The levels and enemies feel repetitive, and there isn't much to keep players engaged. The story is also quite forgettable, and the characters are one-dimensional.

Visually, Medieval Moves: Deadmund's Quest is underwhelming. The graphics are mediocre, and the environments lack detail and creativity. The sound design is also nothing remarkable, with generic sound effects and forgettable music.
Medieval Moves: Deadmund's Quest screenshot 2

Overall, Medieval Moves: Deadmund's Quest fails to deliver an engaging and enjoyable experience. The motion controls are unresponsive, the gameplay lacks variety, and the visuals and sound design are underwhelming. It's difficult to recommend this game, especially when there are much better options available in the motion-controlled genre.
Article tags:
Medieval Moves: Deadmund's Quest
motion-controlled game
action-adventure